Home » Games News » A successful Counter-spell gives the Mage 10 seconds to unleash
Mages have some of the most efficient damage spells (Fire Ball deals roughly 2 damage per mana point - no match though in a direct comparison to Healing Touch with 2.6 health per mana). However, that only works if you have more goa gold mana then the Mage -which is probably only the case for Restoration / Balance Druids.
With Faerie Fire on the mage you get excellent returns on your melee attacks, especially since a Mages armor isn’t that high in the first place.
As always heal early. A successful Counter-spell gives the Mage 10 seconds to unleash his full damage potential.
Balance/resto druids can use Hibernate to buy themselves some time to heal, regen or flee
Balance druids have a slight edge over Restoration druids since their increased DPS forces the Feral more often out of feral form, causing him to burn his mana faster.
Feral vs. Feral
Usually a bear vs bear duel with the better equipped druid winning.
The added hit-points and armor are already a good choice against a rogue, so against a half-rogue cat druid they give you an immense advantage. Bash also helps you to buy time or prevent the other druid from healing.


