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Home » Games News » A successful Counter-spell gives the Mage 10 seconds to unleash

Mages have some of the most efficient damage spells (Fire Ball deals roughly 2 damage per mana point - no match though in a direct comparison to Healing Touch with 2.6 health per mana). However, that only works if you have more goa gold mana then the Mage -which is probably only the case for Restoration / Balance Druids.

With Faerie Fire on the mage you get excellent returns on your melee attacks, especially since a Mages armor isn’t that high in the first place.

As always heal early. A successful Counter-spell gives the Mage 10 seconds to unleash his full damage potential.

Balance/resto druids can use Hibernate to buy themselves some time to heal, regen or flee

Balance druids have a slight edge over Restoration druids since their increased DPS forces the Feral more often out of feral form, causing him to burn his mana faster.

Feral vs. Feral

Usually a bear vs bear duel with the better equipped druid winning.

The added hit-points and armor are already a good choice against a rogue, so against a half-rogue cat druid they give you an immense advantage. Bash also helps you to buy time or prevent the other druid from healing.